I figured I’d add the rules to the game. From the comic, Breakrift Duel.
Reduce your opponent’s Life (10) to 0 through tactical use of cards and combat.
🃏 Deck Construction
- Deck Size: 30 cards exactly
- Duplicates: Max 2 copies per card
- Breakrift Limit: Max 3 per deck — must be 3 different cards
- Starting Hand: 5 cards
- Deck Out Penalty: If you must draw from an empty deck, lose 1 life per card unable to draw.
🧩 Card Types
1. Equipment (Permanent)
- Types: Upper Clothing, Lower Clothing, Weapon (1 of each at a time)
- Has a Theme (needed for Breakrift)
- Clothing has Defense, Weapon grants Attack
- If Clothing reaches 0 Defense, it is destroyed
- Carries damage over turns
2. Spell
- One-time use
- Effects trigger in the Reveal Phase
3. Summon
- Has Attack and Defense
- May choose not to attack
- Remains on battlefield until destroyed
- Carries damage over turns
4. Breakrift
- Ultimate power cards
- Requires: Equipped with all 3 Equipment of same Theme
- Played during Breakrift Phase
🔁 Turn Phases (Simultaneous)
1. Draw Phase
- Draw 1 card (unless deck is empty)
2. Set Phase
- Set up to 2 cards face-down of different types
3. Reveal Phase
- Flip both players’ cards
- Order of resolution:
- Equipment
- Summon
- Spell
- Order of resolution:
4. Breakrift Phase
- If all 3 equipped items share a Theme, play 1 Breakrift from hand
5. Attack Phase
- Each player:
- Adds Attack values (Player + all attacking Summons + Weapon bonus)
- Declares defensive order of:
- Summons (only those not attacking)
- Upper and Lower Clothing
- Deals damage to opponent in that order
- Excess damage goes to Player’s Life
⚔️ Combat Mechanics
Attack Resolution
- Only attacking units receive damage
- Defending order is set by the defending player
- Damage applies in sequence: Summons → Equipment → Player
- If a unit receives damage > or = remaining Defense, it is destroyed
- Damage carries over from turn to turn
Player Stats
- Weapons can increase Player Attack
Equipment Durability
- Upper/Lower Clothing absorb damage via Defense stat
- When Clothing reaches 0 Defense → Destroyed
🧪 Example Turn Recap
Player 1:
- Summons:
- Imp (3 ATK / 2 DEF)
- Demon (4 ATK / 1 DEF)
- Weapon: 2 ATK
- Upper Clothing: 3 DEF
- Defense Order: Imp → Demon → Upper Clothing
- Total Attack: 3 + 4 + 2 = 9
Player 2:
- Summon: Angel (2 ATK / 4 DEF)
- Weapon: 3 ATK
- Lower Clothing: 3 DEF
- Defense Order: Angel → Lower Clothing
- Total Attack: 2 + 3 = 5
Combat Outcome:
- Player 1 deals 9 damage to Player 2:
- 4 → Angel (destroyed)
- 3 → Lower Clothing (destroyed)
- 2 → Player 2 (Life: 8)
- Player 2 deals 5 damage to Player 1:
- 2 → Imp (destroyed)
- 2 → Demon (destroyed)
- 1 → Upper Clothing (now has 2 DEF left)
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