Breakrift Duel Rules

I figured I’d add the rules to the game. From the comic, Breakrift Duel.

Reduce your opponent’s Life (10) to 0 through tactical use of cards and combat.


🃏 Deck Construction

  • Deck Size: 30 cards exactly
  • Duplicates: Max 2 copies per card
  • Breakrift Limit: Max 3 per deck — must be 3 different cards
  • Starting Hand: 5 cards
  • Deck Out Penalty: If you must draw from an empty deck, lose 1 life per card unable to draw.

🧩 Card Types

1. Equipment (Permanent)

  • Types: Upper Clothing, Lower Clothing, Weapon (1 of each at a time)
  • Has a Theme (needed for Breakrift)
  • Clothing has Defense, Weapon grants Attack
  • If Clothing reaches 0 Defense, it is destroyed
  • Carries damage over turns

2. Spell

  • One-time use
  • Effects trigger in the Reveal Phase

3. Summon

  • Has Attack and Defense
  • May choose not to attack
  • Remains on battlefield until destroyed
  • Carries damage over turns

4. Breakrift

  • Ultimate power cards
  • Requires: Equipped with all 3 Equipment of same Theme
  • Played during Breakrift Phase

🔁 Turn Phases (Simultaneous)

1. Draw Phase

  • Draw 1 card (unless deck is empty)

2. Set Phase

  • Set up to 2 cards face-down of different types

3. Reveal Phase

  • Flip both players’ cards
    • Order of resolution:
      1. Equipment
      2. Summon
      3. Spell

4. Breakrift Phase

  • If all 3 equipped items share a Theme, play 1 Breakrift from hand

5. Attack Phase

  • Each player:
    • Adds Attack values (Player + all attacking Summons + Weapon bonus)
    • Declares defensive order of:
      • Summons (only those not attacking)
      • Upper and Lower Clothing
    • Deals damage to opponent in that order
    • Excess damage goes to Player’s Life

⚔️ Combat Mechanics

Attack Resolution

  • Only attacking units receive damage
  • Defending order is set by the defending player
  • Damage applies in sequence: Summons → Equipment → Player
  • If a unit receives damage > or = remaining Defense, it is destroyed
  • Damage carries over from turn to turn

Player Stats

  • Weapons can increase Player Attack

Equipment Durability

  • Upper/Lower Clothing absorb damage via Defense stat
  • When Clothing reaches 0 Defense → Destroyed

🧪 Example Turn Recap

Player 1:

  • Summons:
    • Imp (3 ATK / 2 DEF)
    • Demon (4 ATK / 1 DEF)
  • Weapon: 2 ATK
  • Upper Clothing: 3 DEF
  • Defense Order: Imp → Demon → Upper Clothing
  • Total Attack: 3 + 4 + 2 = 9

Player 2:

  • Summon: Angel (2 ATK / 4 DEF)
  • Weapon: 3 ATK
  • Lower Clothing: 3 DEF
  • Defense Order: Angel → Lower Clothing
  • Total Attack: 2 + 3 = 5

Combat Outcome:

  • Player 1 deals 9 damage to Player 2:
    • 4 → Angel (destroyed)
    • 3 → Lower Clothing (destroyed)
    • 2 → Player 2 (Life: 8)
  • Player 2 deals 5 damage to Player 1:
    • 2 → Imp (destroyed)
    • 2 → Demon (destroyed)
    • 1 → Upper Clothing (now has 2 DEF left)

5 responses to “Breakrift Duel Rules”

  1. Am I misunderstanding this or did (in the example) they attack with their clothing’s defense stat?

    Like

    1. It’s poorly worded. I’ll change it to Defense Order.

      Like

  2. I don’t know if you have any experience with coding but this could be an awesome game you could release (if you do that kind of thing)… Reminds me of tf card battle

    Like

    1. I wish I could make a game like this.

      Liked by 1 person

  3. 🙂 I just thought I would suggest, but I am forever grateful for your work, so I completely understand that this isn’t possible :). Maybe one day…

    Like

Leave a reply to Bunny Carter Cancel reply